Tuesday, December 6, 2011

GM Mode in WWE SvR 2006 PS2

     The GM Mode in WWE SvR 2006 gives the game an awesome new genre of strategy along with action. This new mode gives players a chance to be General Manager (GM) of their favorite brand and compete with the other brand GM in winning most of the fan base. The brand which has more fans at the end of the WWE Calendar year is awarded with the GM of the Year Trophy.
     That may sound easy but its not as easy as pinning your opponent '123' in the ring, as most of the players are used to the action element of the game all over years of the SvR series. This year game players must become strategic to win the GM Mode which requires managing ability of money, fan base, superstars contracts, morale, fatigue level, popularity & injury status and many more.
     Once the player has selected a favorite brand the first thing to do is drafting a roster or to play with the existing roster of that brand. Its better to draft one's own roster because in this way player will get a chance to choose between their favorite superstars. The list of superstars is shown according to the default popularity levels, remember that other GM will also get chance to choose the superstar one by one i.e. firs player will have the chance of choosing one superstar than A.I(Computer) GM of the other brand will choose from the list. Player must always choose superstar with higher popularity levels because it helps in getting better rating of the match in which they are participating and also the overall rating of the show for the week.
     Money management is very important so players must spend their money wisely. Players will need money to do various thing in GM Mode such as Match Cost, Rivalry, PPV Promos & superstar contracts, etc. Money in the game can be earned by advertising promo, merchandise sales & live attendance. Care must be taken while spending money on superstar contracts, only superstars with higher popularity levels must be given contracts up to 6 months or 9 months and superstars with low popularity levels must be signed for 5 weeks or 3 months. Money management feature is so new to the game that players will feel that are playing a strategic game of city building or so, this is only one of the many features of this mode which will give players both strategic game pleasure as well as action game pleasure making it one of the best modes of this game in the whole series of SvR.
     Being the GM of the brand players will have to setup weekly matches, rivalries, main event, in order to compete with the other GM player must put the best show to win the fan base from other brand. After the end of week both shows rating can be seen in the WWE News section of the game. According to the rating the number of fans are shifted from lower rating show to the higher rating one. A.I also gives rating for each match on the show. Ratings is the only thing which is necessary for the success of the GM in GM mode. Player must keep a good eye on the rivalries status, popularity level & most importantly to use different types matches on different spots each week, in this way their show will always get good ratings.
     Injuries can happen at any time in the WWE and also in the game. Players must not put superstars in big matches like HELL IN CELL, LAST MAN STANDING, etc. frequently as this increase the Fatigue level and put superstars at more risk of being injured. There are 2 types of injury in the game i.e. Minor Injury & Sidelining Injury, normally a superstar will get minor injuries more than sidelining injuries. If a superstar has minor injury he will still be able to compete, but if the superstar has a sidelining injury then he will not be able to compete for weeks. Players must be careful with minor injuries as they have the potential to turn into sidelining injury. Yes this mode is so real that it brings each and every aspect of WWE Wrestling to the game.
     Every Superstar in the game has its own default popularity level at the beginning of GM Mode. Popularity level of a superstar gets affected by various things in the mode such as, Wining a Championship Belt or Wining consecutively every week will increase the popularity level of the superstar in the same way losing matches every week or sitting out of matches for more than 2 weeks consecutively will decrease the popularity level of that superstar. Decreasing popularity level will also affect the Morale Status of the superstar.
     Morale Status of the superstar is also affected by various other thing in the GM Mode such as, not getting tilte shots, losing matches, sitting out of Matches and not getting contract extensions, etc. If anything is affecting to the superstar morale status more severely then that superstar will inform the player by Email in the GM Mode main menu.
     Managing superstars popularity levels, fatigue levels and morale status will make the player feel that the superstar is alive and wants the player to take the decision to solve its problem. This is something the Fans of SvR series have never experience before and will love the GM Mode for it.
     These are just a few features which I have covered, there are tons and tons of other features in this magnificent new mode called GM Mode. Once the Player will get along with this mode they'll never want to play any other mode or even a single exhibition match which gives no rating even u play it excellently. The satisfaction that the player will experience in the form ratings to their Managing is immeasurable and that's what makes GM Mode unique and a lasting mode for the years to come.
     

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